Firearms in BGMI: The Complete Arsenal Guide
When you land in Erangel with just a pistol, knowing BGMI’s firearms could mean the difference between a chicken dinner and an early exit. This guide breaks down every weapon class with hard stats – from the AKM’s 47 damage per shot to the M416’s 880 RPM fire rate.
BGMI Firearm Classes Explained
BGMI categorizes firearms into 6 distinct classes, each with unique handling characteristics. Assault rifles (ARs) like the SCAR-L and M416 dominate mid-range engagements with balanced stats – the SCAR-L deals 41 damage at 625 RPM while the M416 offers better recoil control. SMGs such as the UMP45 (39 damage, 650 RPM) excel in close quarters, while sniper rifles like the AWM can one-shot kill with 132 damage to unarmored heads. Shotguns are devastating under 50m – the S12K pumps out 22 damage per pellet with 8 pellets per shot. LMGs provide suppressing fire; the DP-28’s 47mm rounds penetrate vehicles but limit mobility. Pistols are last-resort weapons, though the P18C’s full-auto capability surprises many players.
Assault Rifles: The Backbone of Your Loadout
The M762 stands out among ARs with its 7.62mm rounds dealing 46 damage at 700 RPM, though its vertical recoil demands practice. For beginners, the M416 remains king – attach a tactical stock and vertical grip to reduce its already manageable recoil pattern. The Groza (available only in airdrops) combines AR handling with SMG-like 715 RPM fire rate. When choosing between the AKM (47 damage) and Beryl M762, consider your playstyle: the AKM’s slower 600 RPM rewards precise taps while the Beryl shreds at close range.
Sniper Systems: Long-Range Dominance
Bolties vs DMRs – that’s the sniper’s eternal debate. The Kar98k (75 damage) and M24 (79 damage) deliver one-shot headshots against level 2 helmets, while the AWM ignores all helmets entirely. For sustained fire, the MK14 (61 damage) and SLR (58 damage) punish peekers with rapid follow-up shots. Remember: bullet drop starts affecting 7.62mm rounds beyond 300m – zero your scope accordingly. The VSS integrates a suppressor and 4x scope by default, making it deadly for stealth plays despite its low 40 damage.
Close Quarters Combat Specialists
When clearing buildings, the UZI’s 1,200 RPM fire rate melts opponents before they can react. The DBS shotgun fires two rapid slugs dealing 26×8 damage each – easily the most powerful room-clearer. For versatility, the Vector .45 ACP’s 380ms TTK (time to kill) outperforms most ARs in tight spaces, though its 19-round magazine demands precision. Pro tip: hipfire remains accurate within 5m – don’t ADS in bathroom fights.
BGMI Firearm FAQ
What is firearms in BGMI?
Firearms in BGMI are the 40+ real-world inspired weapons available across 6 classes: assault rifles, SMGs, sniper rifles, shotguns, LMGs, and pistols. Each has distinct damage values, recoil patterns, and optimal engagement ranges that affect gameplay strategy.
What is firearm configuration in BGMI?
Configuration refers to customizing weapons with 5 attachment slots: muzzle, sight, magazine, grip, and stock. The M416 accepts all attachment types, while weapons like the AKM only take 3. Proper configuration can reduce recoil by up to 40%.
What is assault rifle in BGMI?
Assault rifles are versatile 5.56mm or 7.62mm weapons effective at 50-200m. The M416 (5.56mm) offers balanced performance, while the AKM (7.62mm) trades controllability for higher per-shot damage. ARs form most players’ primary weapons.
Browse our firearms collection
Last updated: April 28, 2026

